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AVI
2006
14 years 2 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
AIIDE
2008
14 years 2 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
IFIPTCS
2000
14 years 4 months ago
Hierarchical State Machines
Hierarchical state machines are finite state machines whose states themselves can be other machines. In spite of their popularity in many modeling tools for software design, very l...
Mihalis Yannakakis
CAV
2000
Springer
125views Hardware» more  CAV 2000»
14 years 4 months ago
Efficient Reachability Analysis of Hierarchical Reactive Machines
Hierarchical state machines is a popular visual formalism for software specifications. To apply automated analysis to such specifications, the traditional approach is to compile th...
Rajeev Alur, Radu Grosu, Michael McDougall
ESCIENCE
2007
IEEE
14 years 4 months ago
Formal Modeling and Analysis of Scientific Workflows Using Hierarchical State Machines
Scientific workflows have recently emerged as a new paradigm for representing and managing complex distributed scientific computations and data analysis, and have enabled and acce...
Ping Yang, Zijiang Yang, Shiyong Lu