We present a hierarchical model for human activity recognition in entire multi-person scenes. Our model describes human behaviour at multiple levels of detail, ranging from low-le...
: Communications ecosystem covers a huge area from technical issues to business models and human behaviour. Due to this extreme diversity various societies need to discuss with eac...
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
—People make and use tools. Many information technology tools, applying computer science research, powerfully influence human behaviour. Some questions about human behaviour can ...
Reports of applications that include agent-based models of human behaviour tend to focus on the applications themselves and the success of the modelling exercise. They give little...
We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between...
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...