Especially in the past few years, there has been an increase in the rejection rate of interactive consumer electronics products in the field, not due to broken hardware or softwar...
We investigate if the gaze (point of regard) can control a remote vehicle driving on a racing track. Five different input devices (on-screen buttons, mousepointing low-cost webcam...
Martin Tall, Alexandre Alapetite, Javier San Agust...
We present a draft survey tool called the Creativity Support Index (CSI). The CSI is similar to the NASA Task Load Index Survey but is designed specifically for evaluating creativ...
Behind-the-display interaction has gained popularity for interactions on handheld devices as researchers have demonstrated the viability of such interactions on small devices. How...
Xing-Dong Yang, Pourang Irani, Pierre Boulanger, W...
This project explores the social possibilities of mobile technology in transitional spaces such as public transport. Based on a cultural probes study of Stockholm subway commuters...
Nicolas Belloni, Lars Erik Holmquist, Jakob Tholan...
Abstract: Best Practices in Longitudinal Research This workshop will identify best practices for longitudinal research through an in-depth exploration of methods and metrics for c...
In this paper we describe the prototype of an archive of short movies. The project proposes two original solutions for implementing the interface of this archive: an organic metap...