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CHI
2006
ACM
14 years 7 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
CHI
2006
ACM
14 years 7 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CHI
2006
ACM
14 years 7 months ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
CHI
2006
ACM
14 years 7 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
CHI
2006
ACM
14 years 7 months ago
GUESS: a language and interface for graph exploration
As graph models are applied to more widely varying fields, researchers struggle with tools for exploring and analyzing these structures. We describe GUESS, a novel system for grap...
Eytan Adar
CHI
2006
ACM
14 years 7 months ago
Responsiveness in instant messaging: predictive models supporting inter-personal communication
For the majority of us, inter-personal communication is an essential part of our daily lives. Instant Messaging, or IM, has been growing in popularity for personal and workrelated...
Daniel Avrahami, Scott E. Hudson
CHI
2007
ACM
14 years 7 months ago
Culture and collaborative technologies
Susan R. Fussell, Qiping Zhang
CHI
2007
ACM
14 years 7 months ago
Security user studies: methodologies and best practices
Serge Egelman, Jennifer King, Robert C. Miller, Ni...
CHI
2007
ACM
14 years 7 months ago
The facial expression effect of an animated agent on the decisions taken in the negotiation game
This paper investigates the manner in which decisionmaking is influenced by the impressions given by lifelike agents in negotiation situations. These impressions comprise an agent...
Masahide Yuasa, Naoki Mukawa
CHI
2007
ACM
14 years 7 months ago
Comparing two methods for gesture based short text input using chording
We report on the design and initial evaluation of two methods for short text input in wearable computing applications using hand gestures. A wireless data glove able to recognize ...
Hendrik Witt, Torben Janssen