We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
As graph models are applied to more widely varying fields, researchers struggle with tools for exploring and analyzing these structures. We describe GUESS, a novel system for grap...
For the majority of us, inter-personal communication is an essential part of our daily lives. Instant Messaging, or IM, has been growing in popularity for personal and workrelated...
This paper investigates the manner in which decisionmaking is influenced by the impressions given by lifelike agents in negotiation situations. These impressions comprise an agent...
We report on the design and initial evaluation of two methods for short text input in wearable computing applications using hand gestures. A wireless data glove able to recognize ...