Sciweavers

CHI
2007
ACM
14 years 7 months ago
CarLoop: leveraging common ground to develop long-term carpools
We developed and tested a website and public display to connect and sustain carpoolers in the workplace. We arrived at this design through study of traffic congestion and its caus...
Joshua Morse, Joshua Palay, Yarun Luon, Satyendra ...
CHI
2007
ACM
14 years 7 months ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai
CHI
2007
ACM
14 years 7 months ago
Software design and engineering as a social process
Traditionally, software engineering processes are based on a formalist model that emphasizes strict documentation, procedural and validation standards. Although this is a poor fit...
William A. Stubblefield, Tania L. Carson
CHI
2007
ACM
14 years 7 months ago
Facebook ride connect
Ride Connect is a tool integrated into the social networking site Facebook's (www.Facebook.com) event planning feature. Ride Connect helps people coordinate transportation t...
John M. Booher, Balakrishna Chennupati, Nina S. On...
CHI
2007
ACM
14 years 7 months ago
Towards a new method for the evaluation of reality based interaction
In this paper we present work toward a new method of evaluation for Reality-Based Interaction Styles that we call Cognitive Description and Evaluation of Interaction (CoDeIn). Thi...
Georgios Christou
CHI
2007
ACM
14 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren