Previous attempts to support spectators at large-scale events have concentrated separately on real-time event information, awareness cues, or media-sharing applications. CoMedia c...
Giulio Jacucci, Antti Oulasvirta, Tommi Ilmonen, J...
We performed an empirical study exploring people's interactions with an embodied conversational agent (ECA) while performing two tasks. Conditions varied with respect to 1) w...
Haptic technologies are thought to have the potential to help blind individuals overcome the challenges experienced when accessing the Web. This paper proposes a structured partic...
In this study, we explore the potential usefulness of disturbing, uncomfortable systems, demonstrating that provocative technology can have a positive effect on social relationshi...
Brooke E. Foucault, Helena M. Mentis, Phoebe Senge...
Interaction techniques that utilize the space above the display surface to extend the functionalities of digitized surfaces continue to emerge. In such techniques, movements are c...
Raghavendra S. Kattinakere, Tovi Grossman, Sriram ...
Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and sm...
Martin Hachet, Joachim Pouderoux, Florence Tyndiuk...
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...
It is difficult to design and test location-enhanced applications. A large part of this difficulty is due to the added complexity of supporting location. Wizard of Oz (WOz) has be...
A computational composite is a material in which computations contribute to the properties of the material through their capability to control transitions between states in the oth...
Video conferencing is still considered a poor alternative to face-to-face meetings. In the business setting, where these systems are most prevalent, the misuse of video conferenci...