A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use a...
Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos...
In everyday life, humans interact with many products. In many of these interactions, a person performs an action with, toward, or in the vicinity of a product and then the product...
In this paper, we describe progress in research designed to explore the effect of the combination of avatars' visual fidelity and users' anticipated future interaction o...
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
HCI has many challenges and internal debates (for example, where is our theory? What is the role of design in HCI? What is the relationship between research and practice? How do w...
In this paper, we present the design of ViVA, a visual vocabulary for aphasia. Aphasia is an acquired language disorder that causes variability of impairments affecting individual...
Sonya S. Nikolova, Jordan L. Boyd-Graber, Perry R....
HCI as a field comfortably and unquestionably links itself with the corporate world. What does this mean in terms of an ethics of problem choice, meaning the considerations that i...
Marketing research has longed for better ways to measure consumer behavior. In this paper, we explore using sociometric data to study social behaviors of group shoppers. We hypoth...
James Begole, Maurice Chu, Oliver Brdiczka, Taemie...
Social networking and collaboration sites are having a large impact on people's personal lives. These same applications, similar functions and related experiences are being a...
Jason Blackwell, John Sheridan, Keith Instone, Dav...