In this paper, we present ThumbSpace, a software-based interaction technique that provides general one-handed thumb operation of touchscreenbased mobile devices. Our goals are to p...
Abstract. This paper presents three selection techniques (called Rubber-lingsweep, Line-string and Coupling-with-pressure) to enhance multi-target acquisition in GUIs and to overco...
Home networking is becoming an essential part of everyday life. However, empirical studies and consumer reports indicate that the complexities of configuring and maintaining the ho...
Information is being disseminated much faster than we can assimilate it, leading to information overload. In addition to desktop computers, users use a vast array of other devices ...
: The goal of our project is to design and evaluate an awareness system that supports handling interruptions for both interruption actors: interruptees and interruptors.
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Result of my literature review shows the important characteristics of three distinct modalities and the factors influencing interaction in a ubiquitous computing context. Research ...
The paper presents a novel approach to collecting, editing and performing visual and sound clips in real time. The cumbersome process of capturing and editing becomes fluid in the ...
Abstract. Policies, sets of rules that govern permission to access resources, have long been used in computer security and online privacy management; however, the usability of auth...
Robert W. Reeder, Clare-Marie Karat, John Karat, C...