User interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environment) while preserving usability. Our approach to this proble...
Abstract. A major challenge of Ambient Intelligence lies in building middleware that can ease service implementation through allowing the application developer to emphasize only th...
Abstract. We present the AudioIndex prototype, a light-weight mobile RFIDbased point-and-listen interface that allows visually impaired to browse and search for audio books within ...
Daniel Fallman, Kent Lindbergh, Oskar Fjellstrom, ...
There are two issues that are challenging in the life-cycle of Digital Talking Books (DTB): the automatic labeling of text formatting meta-data in documents and the multimodal repr...
In this paper, we focus on the method to explore a different type of auditory progress bar by analyzing the characteristics of the visual progress bar and contexts of auditory appl...
In this paper, we investigate how to use future interaction technologies to enhance learning technologies. We examine in detail how tracking the mouse pointer and observing the use...
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
In this paper, we outline a cognitive architecture for communicators, called the BIC model. The model consist of three main components. First, a (B)iological component, in which th...
This paper describes a new control system interface which utilises the user’s eye gaze to enable severely disabled individuals control electronic devices easily. The system is ba...