The production value accomplished with virtual studio applications is becoming more attractive to the modern broadcasting studios. One of the drawbacks in today's virtual stu...
This paper presents a new type of wearable telepresence system that is applicable to the control of a humanoid robot. The system consists of self-contained computing hardware with...
The wearable computer that can understand the context of human life and communicate autonomously with various electronic media in a ubiquitous computing environment would be very ...
In the previous paper in ICAT2002, we reported that a non-grounded palm-top torque display "GyroCube" was developed. Although it requires no grounding base for supportin...
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
The Food Simulator is a haptic interface that presents biting force. A taste of food arises from mixture of chemical, auditory, olfactory and haptic sensation. Haptic sensation wh...
In this paper, we propose a real-time gesture tracking technique for the personalized user interface exploiting non-contact 3D vision technique. We first separate a user of intere...
With the rapid expansion of the Internet, the implementation of agent technology in electronic commerce (e-commerce) becomes very popular, which provides a promising field for the...
Traditionally film making costs a huge amount of money and a great deal of time and labor. Converting traditional techniques of film making into virtual techniques could save mone...