Texture boundaries or edges are useful information for segmenting a texture image. We propose a texture edge detection algorithm using a bank of 1-D multi-channel, multiresolution...
Multi-agent interactions often result in mutual occlusion sequences which constitute a visual signature for the event. We define six qualitative occlusion primitives based on the ...
Amitabha Mukerjee, K. S. Venkatesh, Pabitra Mitra,...
This paper describes a complete approach to detect, localize and describe network patterns. Such texture is automatically detected with Gaussian derivative kernels and Fisher line...
Costantino Grana, Giovanni Pellacani, Rita Cucchia...
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
Circular shortest path algorithms for polar objects segmentation have been proposed in [1, 11, 10] to address discrete case and extended in [2] to the continuous domain for closed...
In this paper, we present a face authentication system that can be broken down in three stages. Prior to feature extraction, a pose correction step is applied, so that frontal fac...
3D shape-based face recognition algorithms can be improved by using decision-level fusion algorithms. In this work, we present a comparative analysis of various fusion algorithms,...
This paper presents a general framework for agglomerative hierarchical clustering based on graphs. Specifying an inter-cluster similarity measure, a subgraph of the similarity gra...
Extracting key-frames is the first step for efficient content-based indexing, browsing and retrieval of the video data in commercial movies. Most of the existing research deals wi...
In this paper, we present a new model-based approach for building 3-D models of vehicles from color video provided by a traffic surveillance camera. We incrementally build 3D mode...