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EGH
2003
Springer
14 years 4 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
ICIP
2006
IEEE
15 years 15 days ago
An Illumination Invariant 3D Model Based Tracking Algorithm, with Application in Video Compression
We present an algorithm for illumination invariant 3D model based tracking and video compression. While model-based coding schemes are well developed, the compression rate reduces...
Long Nyugen, Yilei Xu, Amit K. Roy Chowdhury