Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...
This work presents a best-first anytime algorithm for computing optimal coalition structures. The approach is novel in that it generates coalition structures based on coalition va...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Multi-agent teams must be capable of selecting the most beneficial teammates for different situations. Multi-dimensional trustworthiness assessments have been shown significantly ...
Jaesuk Ahn, Xin Sui, David DeAngelis, K. Suzanne B...
In this paper, we deal with the sequential decision making problem of agents operating in computational economies, where there is uncertainty regarding the trustworthiness of serv...
W. T. Luke Teacy, Georgios Chalkiadakis, Alex Roge...
Recognizing team actions in the behavior of embodied agents has many practical applications and had seen significant progress in recent years. One approach with proven results is ...
We present a proof-technique for reducing the nondeterminbstract agent specifications in a BDI framework by means of refinement. We implement the operational semantics of agent sp...
Whether or not a critical threshold exists when epidemic diseases are spread in complex networks is a problem attracting attention from researchers in several disciplines. In 2001...
m Design for Abstract Argumentation Iyad Rahwan 1 (Fellow) School of Informatics, University of Edinburgh, Edinburgh EH8 9LE, UK 2 Faculty of Informatics, British University in Dub...
In this paper, we study false-name manipulations in weighted voting games. Weighted voting is a well-known model of cooperation among agents in decision-making domains. In such ga...