This paper takes a look at narrative forms as of yet unexplored in the field of digital interactive storytelling, and proposes methods for how they can be used in engaging ways fo...
Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
In this paper we introduce the notion of character's values to mediate between agents and story direction in storytelling systems. By relating characters' goals with the...
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Abstract. Interactive storytelling (IS) is an incipient field that has not been completely formalized yet. There is still a significant amount of research to be done. Especially re...
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...