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SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
14 years 5 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
SIGECOM
2009
ACM
114views ECommerce» more  SIGECOM 2009»
14 years 7 months ago
Policy teaching through reward function learning
Policy teaching considers a Markov Decision Process setting in which an interested party aims to influence an agent’s decisions by providing limited incentives. In this paper, ...
Haoqi Zhang, David C. Parkes, Yiling Chen