This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected b...
In its current state, VRML does not provide support for interaction and on-line access to databases, even though these are two fundamental issues for business applications. We hav...
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
The Virtual Reality Modeling Language (VRML) and the World Wide Web (WWW) offer new opportunities to communicate an architect’s design intent throughout the design process. We h...
VRML (the Virtual Reality Modeling Language) has brought 3D objects and virtual worlds to a large number of Internet users. While it provides a suitable basis for the platform ind...
VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provid...
We present a new method for (1) automatically generating multiple Levels Of Detail (LODs) of a polygonal surface, (2) progressively loading, or transmitting, and displaying a surf...
This paper describes an application of VRML-based multimedia to the domain of spatial cognition experiments. Typically, such experiments involve human subjects that are presented ...
Galia Givaty, Hendrik A. H. C. van Veen, Chris Chr...