Here we present a model of a subtype of one-line jokes (not puns) that describes the relationship between the connector (part of the setup) and the disjunctor (often called the pun...
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
In this paper we investigate the role of user emotions in human-machine goal-oriented conversations. There has been a growing interest in predicting emotions from acted and non-act...
Abstract. In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels...
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
We report on an effort to combine methods from storytelling and multimodal dialogue systems research to achieve flexible and immersive performances involving believable virtual c...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of...
Public spaces are interactive by the very fact that they are designed to be looked at, walked around, and used by multitudes of people on a daily basis. Architects design such spac...
PeaceMaker is a computer game simulation of the Israeli-Palestinian conflict. It is a tool that can be used to teach Israeli and Palestinian teenagers how both sides can work toget...