We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
Segmentation of continuous audio is important for speaker indexing. The reliability of models in speaker indexing depends much on segmentation. Commonly used method is based on th...
Broadcasters often reuse video clips while reporting news stories. New clips are added to the story as it develops replacing old clips. A subset of these video clips may be replay...
Jedrzej Z. Miadowicz, John M. Gauch, Abhishek Shiv...
—We present a method for segmenting music with different grid levels in order to properly quantize note values in the transcription of music. This method can be used in automatic...
Ubiquitous Computing foresees a massively networked world supporting a population of diverse but cooperating mobile devices where trust relationships between entities are uncertai...
Hassan Jameel, Hung Le Xuan, Umar Kalim, Ali Sajja...
This paper describes a novel technique for audio coding, a lossy compression algorithm, that considers perceptual and rate-distortion criteria. It is based on matched finite impu...
As the demands on quality of service (QoS) of real-time applications over the Internet increase, many research efforts have developed various packet scheduling schemes to support ...
The new IP Multimedia Subsystem (IMS) provides an overlay architecture for IP based core networks and enables the efficient provision of an open set of potentially highly integrat...
In this paper, a neural network based framework for semantic event detection in soccer videos is proposed. The framework provides a robust solution for soccer goal event detection...
Kasun Wickramaratna, Min Chen, Shu-Ching Chen, Mei...