Wearable computing devices are obviously made all the more powerful due to their ability to be innately mobile. With this in mind, spontaneous peer-to-peer networks may emerge amo...
This paper presents a design framework for wearable electronic textiles. The focus is on the design and simulation issues that arise from the interaction of the electronic textile...
Thomas Martin, Mark T. Jones, Joshua Edmison, Ravi...
KeyMenu is a keyboard based hierarchical menu system intended for use on a wearable computer. It is designed for use in conjunction with the Twiddler one–handed wearable keyboar...
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
In this paper we describe the MIThril 2003 wearable computing research platform. MIThril 2003 is a proven, accessible architecture that combines inexpensive, commodity hardware, a...
Richard W. DeVaul, Michael Sung, Jonathan Gips, Al...
Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
This paper presents the development and initial user trial of a wearable computer for collecting and annotating images for field-working applications. The application is based upo...
Knowledge of how people interact is important in many disciplines, e.g. organizational behavior, social network analysis, information diffusion and knowledge management applicatio...
We present a new type of wearable musical instrument called the DJammer. The DJammer brings turntable like creative functionality to the MP3 world while offering a collaborative p...
We present a novel, inexpensive, coarse tracking system that determines a person’s approximate 2D location and 1D head orientation in an indoor environment. While this coarse tr...