We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
The goal of this paper is to open discussion about industrial creativity as a potential application field for Embodied Conversational Agents. We introduce the domain of creativity ...
This paper presents an approach to incorporate emotion regulation as addressed within psychology literature into virtual characters. To this end, first Gross’ informal theory of ...
Tibor Bosse, Matthijs Pontier, Ghazanfar F. Siddiq...
This paper provides a brief overview of an implicit training method used for teaching autonomous agents to represent humans in 3D Virtual Worlds without any explicit training effo...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
We describe the design and evaluation of a virtual agent that explains health documents to patients. The prevalence and impact of low health literacy is presented as a motivation f...
Timothy W. Bickmore, Laura M. Pfeifer, Michael K. ...
In this paper, we propose to endow a graphical representation of a user in Instant Messaging – an avatar – with the ability to recognize and to express emotions and to play soc...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
The Text2Dialogue (T2D) system that we are developing allows digital content creators to generate attractive multi-modal dialogues presented by two virtual agents—by simply provi...
Paul Piwek, Hugo Hernault, Helmut Prendinger, Mits...
Abstract. In this paper we propose an algorithm based on fuzzy similarity which models the concept of resemblance between facial expressions of an Embodied Conversational Agent. In...
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...