Sciweavers

IVEVA
2004
14 years 25 days ago
Groups and Crowds with behaviors specified in the environment
Abstract. In this paper we describe a system where behavior of characters and groups of characters are determined by assigning attributes to groups and individuals hierarchically a...
Isaac Rudomín, Fernando Perez, Erik Mill&aa...
IVEVA
2004
14 years 25 days ago
Giving Embodied Agents a Grid-Boost
Grid technology has been widely used for large-scale computational problems, but it also provides a framework for running a big number of smallsized processes. Moreover, these proc...
José A. Pérez, Carlos Delgado-Mata, ...
IVEVA
2004
14 years 25 days ago
Development of an API to Create Interactive Storytelling Systems
Abstract. Interactive storytelling (IS) is an incipient field that has not been completely formalized yet. There is still a significant amount of research to be done. Especially re...
Enrique Larios, Jesus Savage, José Larios, ...
IVEVA
2004
14 years 25 days ago
Welcome to MY Virtual Place
This paper briefly describes our proposal for storytelling in virtual environments from a virtual guide perspective. In our model the guide begins at a particular location and star...
Jesús Ibáñez, Ruth Aylett
IVEVA
2004
14 years 25 days ago
Interaction Modeling with Artificial Life Agents
In this work, an interaction model between artificial life agents (creatures) is proposed, which allows studying emergent social behavior of agents. This model describes the enviro...
Ernesto Germán-Soto, Leonid Sheremetov, Chr...
IVEVA
2004
14 years 25 days ago
Using Hardware-based Voice Recognition to Interact with a Virtual Environment
This paper presents ongoing research on human-computer interaction in virtual environments using voice recognition systems. The paper starts describing voice recognition technologi...
Miguel A. Garcia-Ruiz, Cesar R. Bustos-Mendoza
IVEVA
2004
14 years 25 days ago
Characterising Emotion Signalling and Affected Group Behaviour in Virtual Mammals
This paper investigates how emotions, in this case fear, affect behaviour. We consider deer and sheep as exemplary flocking mammals. The paper also describes and applies a mechanis...
Carlos Delgado-Mata
IVEVA
2004
14 years 25 days ago
Intelligent Modelling of Virtual Worlds Using Domain Ontologies
Today, the development of a VR application is still a long and difficult task as new features are being developed for Virtual Reality. There is a need to have better modelling tool...
Wesley Bille, Bram Pellens, Frederic Kleinermann, ...