This paper proposes a real-time hybrid solution between standard shadow mapping and any of the current perspective shadow mapping based methods. Existing methods are known to have...
Abstract. In many real-time rendering applications, it is necessary to model a fog volume that is bounded by a single plane but is otherwise infinite in extent. This paper presents...
We extend the eigenbasis method of Jos Stam to evaluate Catmull-Clark subdivision surfaces near extraordinary vertices on B-spline boundaries. Source code to generate eigenbasis d...
This paper presents PB-FFD, a novel, interactive, point-based technique for performing free-form deformation of polygonal meshes. First, a volumetric deformation space is de ned a...
Relief mapping using the secant method offers an efficient method for adding per pixel height field based displacement to an arbitrary polygonal mesh in real time. The technique...
Existing environment mapping techniques include spherical mapping and cube mapping. These techniques have inherent flaws that cause sampling issues and aliasing. Continuous cube ...