The aim of this paper, is to provide a logical framework for reasoning about actions, agency, and powers of agents and coalitions in game-like multi-agent systems. First we define ...
Abstract PGF (Portable Grammar Format) is a low-level language used as a target of compiling grammars written in GF (Grammatical Framework). Low-level and simple, PGF is easy to re...
Abstract The situation calculus is one of the most established formalisms for reasoning about action and change. In this paper we will review the basics of Reiter’s version of th...
in Abstract Categorial Grammars Christian Retor´e, Sylvain Salvati This paper solves a natural but still open question: can Abstract Categorial Grammars (ACGs) have been defined ...
embership problem for non-linear Abstract Categorial Grammars Sylvain Salvati Abstract In this paper we show that the membership problem for second order nonbstract Categorial Gram...
After a quick overview of the field of study known as “Lexical Semantics”, where we advocate the need of accessing additional information besides syntax and Montaguestyle sema...
Christian Bassac, Bruno Mery, Christian Retor&eacu...
rder Abstract Categorial Grammars as Hyperedge Replacement Grammars Makoto Kanazawa National Institute of Informatics 2–1–2 Hitotsubashi, Chiyoda-ku, Tokyo, 101–8430, Japan A...
This paper surveys the interface between the two major logical trends that describe agents’ intelligent interaction over time: dynamic epistemic logic (DEL) and epistemic tempora...
Abstract. When seeking to coordinate in a game with imperfect information, it is often relevant for a player to know what other players know. Keeping track of the information acqui...
We introduce A-ranked preferential structures and combine them with an accessibility relation. A-ranked preferential structures are intermediate between simple preferential struct...