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33
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EGH
2010
Springer
126
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Computer Graphics
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EGH 2010
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Texture compression of light maps using smooth profile functions
13 years 9 months ago
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fileadmin.cs.lth.se
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
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