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34
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AIIDE
2008
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Artificial Intelligence
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AIIDE 2008
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Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
14 years 2 months ago
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www.aaai.org
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
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