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MM
2010
ACM
186views Multimedia» more  MM 2010»
13 years 7 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
WSC
2008
13 years 9 months ago
MMOHILS: A simpler approach to valid agents in human simulation studies
A novel technique for accurately and inexpensively simulating large numbers of people is introduced: Massively Multiplayer Online Human In the Loop Simulation (MMOHILS). This tech...
Seth N. Hetu, Gary Tan
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni