We investigate menu distance, size, and related techniques to understand and optimize menu performance in VR. We show how user interaction using ray casting and Pointer-Attached-to...
Abstract. An experiment is reported that compared expandable indexes providing full menu context with sequentialmenus providing only partial context. Menu depth was varied using hi...
Panayiotis Zaphiris, Ben Shneiderman, Kent L. Norm...
The design of virtual reality user interfaces (VRUI) is still an open field of research and development. One category of VRUI is the 3D floating menus that can be manipulated by us...
Future human-computer interfaces will use more than just graphical output to display information. In this paper we suggest that sound and graphics together can be used to improve i...
In Eclipse, and in most other development environments, refactorings are activated by selecting code, then using a menu or hotkey, and finally engaging in a dialog with a "wi...
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...