Since we can ‘spin’ words and concepts to suit our affective needs, context is a major determinant of the perceived affect of a word or concept. We view this re-profiling as a...
Visual metaphors in the form of still or animated pictures have been used in user interfaces with the hope of enhancing learning and use of computer applications. This paper studi...
In the recent years, the usage of 3D cyberworlds for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of r...
This paper presents the Evospaces reverse-engineering tool that represents the architecture and metrics of complex software systems in a 3D virtual world. The main goal of our pro...
Computer-generated texts are yet far from human-generated ones. Along with the limited use of vocabulary and syntactic structures sent, their lack of creativeness and abstraction i...