The paper introduces a pervasive digital artwork which harnesses live heart-rate and GPS data to create a novel experience on a Pocket PC. The aims of the project, the technologie...
Stephen Boyd Davis, Magnus Moar, John Cox, Chris R...
We propose IMAGINATION (IMAge Generation for INternet AuthenticaTION), a system for the generation of attack-resistant, user-friendly, image-based CAPTCHAs. In our system, we prod...
The authors developed an extensible system for video exploitation that puts the user in control to better accommodate novel situations and source material. Visually dense displays...
Ming-yu Chen, Michael G. Christel, Alexander G. Ha...
Aged films may contain defects such as spikes or dirt, as well as long vertical defect lines. These defects were produced in file development or due to improper maintenance of fil...
Rong-Chi Chang, Louis H. Lin, Chia-Ton Tian, Timot...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
We present the MusicSurfer, a metadata free system for the interaction with massive collections of music. MusicSurfer automatically extracts descriptions related to instrumentatio...
Automatically extracting semantic content from audio streams can be helpful in many multimedia applications. Motivated by the known limitations of traditional supervised approache...
Most current sensor network research explores the use of extremely simple sensors on small devices called motes and focuses on overcoming the resource constraints of these devices...
Jason Campbell, Phillip B. Gibbons, Suman Nath, Pa...
In this paper, we propose a structure and components of a conversational television set(TV) to which we can ask anything on the broadcasted contents and receive the interesting in...