Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
This paper tracks the development of the author’s work entitled Light Tracer, and examines the surrounding issues of user authorship and creativity within interactivity. Light T...
Front projection allows large displays to be deployed relatively easily. However, it is sometimes difficult to find a location to place a projector, especially for ad-hoc instal...
Jay Summet, Matthew Flagg, James M. Rehg, Gregory ...
In the area of image retrieval, post-retrieval processing is often used to refine the retrieval results to better satisfy users’ requirements. Previous methods mainly focus on p...
Precise automated video search is gaining in importance as the amount of multimedia information is increasing at exponential rates. One of the drawbacks that make video retrieval ...
A large number of videos cannot be visualized on mobile devices (e.g., PDAs or mobile phones) due to an inappropriate color depth of the displays. Important details are lost if th...
Stephan Kopf, Thomas King, Fleming Lampi, Wolfgang...
Segmentation of video foreground objects from background has many important applications, such as human computer interaction, video compression, multimedia content editing and man...
In this paper, we describe Fourth Frame Forums, an application that combines traditional four-frame comic strips with online webbased discussion forums. In this application, users...
This paper presents a novel real-time, multi-modal biofeedback system for stroke patient therapy. The problem is important as traditional mechanisms of rehabilitation are monotono...
Yinpeng Chen, He Huang, Weiwei Xu, Richard Isaac W...
This paper describes a digital theater installation called Buzz. Buzz consists of virtual actors who express the collective voice generated by weblogs (blogs). These actors find ...
Sara Owsley, Kristian J. Hammond, David A. Shamma,...