Obligations are pervasive in modern systems, often linked to access control decisions. We present a very general model of obligations as objects with state, and discuss its interac...
Daniel J. Dougherty, Kathi Fisler, Shriram Krishna...
Abstract. Statistical debugging uses machine learning to model program failures and help identify root causes of bugs. We approach this task using a novel Delta-Latent-Dirichlet-Al...
David Andrzejewski, Anne Mulhern, Ben Liblit, Xiao...
Anticipation is one of the key aspects involved in flexible and adaptive behavior. The ability for an autonomous agent to extract a relevant model of its coupling with the environ...
Philippe Capdepuy, Daniel Polani, Chrystopher L. N...
This paper is testing a DUAL-based model of memory. The model assumes decentralized representation of episodes as a coalition of agents and analogical transfer processes as the bas...
Boicho N. Kokinov, Georgi Petkov, Nadezhda Petrova
A novel approach towards a simplified, though still reliable human vision model based on the spatial masking properties of the human visual system (HVS) is presented. The model con...
Following a brief discussion of uniprocessor scheduling in which we argue the case for formal analysis, we describe a distributed Event B model of interrupt driven scheduling. We ï...
We consider a new model for online secure computation on encrypted inputs in the presence of malicious adversaries. The inputs are independent of the circuit computed in the sense ...
Seung Geol Choi, Ariel Elbaz, Ari Juels, Tal Malki...
This paper describes how the Organization-based Multiagent Systems Engineering (O-MaSE) methodology can be applied to an exemplar multiagent system, the Conference Management Syste...
This paper presents the cognitive model of gastroesophageal reflux disease (GERD) developed for the Maryland Virtual Patient simulation and mentoring environment. GERD represents a...
Marjorie McShane, Sergei Nirenburg, Stephen Beale,...
Abstract. Artists use words, lines, shapes, color, sound and their bodies to express emotions. Virtual humans use postures, gestures, face and voice to express emotions. Why are th...