This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
With a majority of Internet traffic being predicted to be caused by content delivery, it is clear that content delivery applications will consume much of the resources on the Inter...
To reduce cloud system resource cost, application consolidation is a must. In this paper, we present a novel patterndriven application consolidation (PAC) system to achieve efficie...
To monitor and diagnose bottlenecks on network paths used for large-scale data transfers, there is an increasing trend to deploy measurement frameworks such as perfSONAR. These dep...
Overlay networks are becoming prevalent in today's networking environment. We consider scenarios where substrate resources are primarily consumed by many overlay networks plac...