Most algorithms for 3D reconstruction from images use cost functions based on SSD, which assume that the surfaces being reconstructed are visible to all cameras. This makes it dif...
Vaibhav Vaish, Marc Levoy, Richard Szeliski, C. La...
Occlusion is usually modelled in two images symmetrically in previous stereo algorithms which cannot work for multi-view stereo efficiently. In this paper, we present a novel form...
Depth-map merging approaches have become more and
more popular in multi-view stereo (MVS) because of their
flexibility and superior performance. The quality of depth
map used fo...
Yebin Liu (Tsinghua University), Xun Cao (Tsinghu...
Multi-view stereo (MVS) algorithms now produce reconstructions
that rival laser range scanner accuracy. However,
stereo algorithms require textured surfaces, and therefore
work ...
Brian Curless, Richard Szeliski, Steven M. Seitz, ...