Existing multimedia document models like HTML, MHEG, SMIL, and HyTime lack appropriate modeling primitives to fit the needs of next generation multimedia applications which bring ...
Recent advancements in video and audio codec technologies (e.g., RealVideo [18]) make multimedia streaming possible across a wide range of network conditions. With an increasing t...
Zhuoqing Morley Mao, Hoi-sheung Wilson So, Byungho...
Previously, we developed a method and a distributed platform for the re-engineering of applications by adding cooperation. The goal was to supply a way of communication based on t...
This paper explores the issues and the techniques of enabling multimedia applications for the thin client computing. A prototype of a video communication system based on H.323 fam...
Since TCP is considered unsuitable for the majority of the emerging multimedia applications, these applications primarily use UDP transport together with proprietary congestion co...
Reconfigurable hardware devices are envisioned as the proper platform to implement multimedia applications, providing both real time performance and dynamic adaptability for the a...
The object-oriented modeling of interactive multimedia applications in the OMMMA approach is designed to enable multimedia software developers to create comprehensive analysis and...
This paper presents the design, implementation, and evaluation of a practical voltage scaling (PDVS) algorithm for mobile devices primarily running multimedia applications. PDVS s...
Recently, user mobility in wireless data networks is increasing because of the popularity of portable devices and the desire for voice and multimedia applications. These applicati...
Mohamed Kassab, Abdelfattah Belghith, Jean-Marie B...
The next generation of mobile systems with multimedia processing capabilities and wireless connectivity will be increasingly deployed in highly dynamic and distributed environment...
Shivajit Mohapatra, Radu Cornea, Hyunok Oh, Kyoung...