In this paper we propose a scheme for ball detection and tracking in broadcast soccer video. There are two alternate procedures in the scheme: ball detection and ball tracking. In ...
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
In this paper, we propose Responsive Multimedia System (RMS) for a virtual storytelling. It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified ...
Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Le...
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the tex...
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan...
Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introd...
Abstract. Next generation information appliances are required to handle realtime audio/video playback and in the mean time should be able to handle text based requests such as data...
Taeseok Kim, Youjip Won, Doohan Kim, Kern Koh, Yon...
In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interf...
Dong Kim, Mee Young Sung, Jong Seung Park, Kyungko...
Abstract. We propose a fast disparity estimation algorithm using background registration and object segmentation for stereo sequences from fixed cameras. Dense background disparit...
Recently, various three-dimensional(3-D) mesh coding schemes have been proposed to improve compression efficiency or error resilience. However, we need to consider both coding effi...
Since the H.264 video coding standard becomes quite popular for transmission of diverse multimedia data due to its high coding efficiency, bit allocation and buffer management sche...