Based on many experiences of developing interactive systems by the authors, a framework for the description and analysis of interaction has been developed. The dimensions of this m...
We present a test-bed platform for the iterative design of multimodal games on a mobile phone or a PDA. While our test-bed platform is general to multimodal systems, in this paper ...
Marcello Coiana, Alex Conconi, Laurence Nigay, Mic...
: This report briefly describes the state of the art of HCI research at seven of New Zealand’s eight universities. HCI research areas include new interaction paradigms for shared...
Mark D. Apperley, Philip Carter, Clare Churcher, A...
Today’s users want to access their data everywhere and any time – in various environments and occasions. The data itself can be very complex – the problem is then in providi...
Vladislav Nemec, Pavel Zikovsky, Pavel Slaví...
This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
The wide range of different devices with varying capabilities and interaction modalities as well as changing user context in nomadic applications, poses critical challenges to the ...
The promises of multimodal interaction to make interaction more natural, less error-prone and more enjoyable have been controversially discussed in the HCI community. On the one ha...
Regina Bernhaupt, Philippe A. Palanque, Marco Winc...
The context of this work is usability engineering for multimodal interaction. In contrast to other work centrates on prototyping toolkits or abstract guidelines, this research foc...
—In the field of human robot interaction (HRI), providing robot with emotions and psychology like human can be useful to achieve natural interaction. Previous HRI research focuse...
Previous studies on usability of crowded graphical interfaces that are full of widgets like menus, buttons, palette-tools etc, have shown evidence that they create a fertile envir...