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Network delays are a fact of life when using real-time groupware over a wide area network such as the Internet. This paper looks at how network delays affect closelycoupled group w...
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Many virtual reality systems have a distributed structure for certain purposes such as more computational power, tele-presence, collaboration, and portability. However, network de...