In many multi-view stereo (MVS) algorithms, a point-cloud evolution is performed, based on the matching process. For most of them, an assumption is usually employed for the matchi...
In this paper we propose a new kind of nonlinear and geometry driven subdivision scheme for curve interpolation. Instead of using linear combination of old vertexes, displacement ...
We propose an ℓ1 criterion for dictionary learning for sparse signal representation. Instead of directly searching for the dictionary vectors, our dictionary learning approach i...
A new method for segmenting range data including curved surfaceisproposed.Themethod isbasedonrobust principal vectors calculation using ISL-primary-axis method. First a normal vec...
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometr...
Andreas Schilling, Reinhard Klein, Wolfgang Stra&s...
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points...
— As mobile robotics is gradually moving towards a level of semantic environment understanding, robust 3D object recognition plays an increasingly important role. One of the most...
Klaas Klasing, Daniel Althoff, Dirk Wollherr, Mart...
We consider the problem of clustering data lying on multiple subspaces of unknown and possibly different dimensions. We show that one can represent the subspaces with a set of pol...
"This manual is designed to be used as the companion reference volume to the OpenGL Programming Guide by Jackie Neider, Tom Davis, and Mason Woo (Reading, MA: Addison-Wesley P...