We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
A large number of overlay multicast protocols have been developed, almost all of which assume universal connectivity between end hosts. However, in reality, this assumption is not...
Despite many years of research, fair queuing still faces a number of implementation challenges in high speed routers. In particular, in spite of proposals such as DiffServ, the st...
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
In peer-to-peer overlay for video broadcast, peers contribute a portion of the bandwidth to the overlay in return for the service. In the presence of network heterogeneity, it is ...
We present a low-overhead media streaming system, called SRMS (Scalable Resilient Media Streaming) that can be used to scalably deliver streaming data to a large group of receiver...
Suman Banerjee, Seungjoon Lee, Ryan Braud, Bobby B...
In recent years, several architectures have been proposed and developed for supporting streaming applications that take advantage of multiple paths through the network simultaneou...