The growth of wireless LANs has brought the expectation for high-bitrate streaming video to wireless PCs. However, it remains unclear how wireless channel characteristics impact t...
Mingzhe Li, Feng Li, Mark Claypool, Robert E. Kini...
The purpose of this research is to explore the capabilities of future, multi-core heterogeneous systems, with specialized communication support, to be used as efficient and flex...
Ada Gavrilovska, Sanjay Kumar, Srikanth Sundaragop...
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
Wireless Network Interface (WNI) is one of the most critical components for power efficiency in multimedia streaming to mobile devices. A common strategy to save power is to switc...
This paper considers the use of Automatic Request Request (ARQ) schemes in distributed media streaming. We analytically model three different ARQ schemes and derive effective pac...
An improved prototype of the “voiscape” voice communication medium has been developed and subjectively evaluated. Voiscape enables natural and seamless voice communication by ...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...