For scalability of business, multiparty multilevel digital rights management (DRM) architecture, where a multimedia content is delivered by an owner to a consumer through several ...
Tony Thomas, Sabu Emmanuel, Amitabha Das, Mohan S....
We investigate the problem of securing the delivery of scalable video streams so that receivers can ensure the authenticity (originality and integrity) of the video. Our focus is ...
In Swarm-based Peer-to-Peer Streaming (SPS) mechanisms, participating peers form a randomly connected mesh over which they incorporate swarm-like content delivery. In practice, a ...
In this paper we present results of experimental work using machine learning techniques to rapidly identify Skype traffic. We show that Skype traffic can be identified by observin...
Multi-stream/multi-site 3D video collaborative systems are promising as they enable remote users to interact in a 3D virtual space with a sense of co-presence. However, the decent...
In this paper, we propose a simple and fully distributed mechanism for constructing and maintaining the overlay topology in mesh-based P2P-TV systems. Our algorithm optimizes the ...
Richard John Lobb, Ana Paula Couto da Silva, Emili...
In multi-hop wireless networks, random network coding represents the general design principle of transmitting random linear combinations of blocks in the same “batch” to downs...
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice s...
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
Most of the literature on peer-to-peer (P2P) live streaming focuses on how to provide best-effort streaming quality by efficiently using the system bandwidth; however, there is n...