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JACIII
2008
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13 years 11 months ago
I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games
Developing broadband and internet technologies offers possibilities for new ways of minimizing the server bottleneck in online gaming as well as an increase in response and reliab...
Jeremy Kackley, Matthew Gambrell, Jean Gourd
PST
2004
14 years 25 days ago
Online Gaming Crime and Security Issue - Cases and Countermeasures from Taiwan
Along with the growth of information technology, online gaming has become a very successful and outstanding industry, especially in Asia. However due to the lack of legal regulatio...
Ying-Chieh Chen, Patrick S. Chen, Ronggong Song, L...
HCI
2007
14 years 27 days ago
Cooperation and Competition Dynamics in an Online Game Community
Cooperation and competition are important subjects in social and economical studies. Similar dynamics exists in large-scale online communities. In this paper, we present a quantita...
Ruixi Yuan, Li Zhao, Wenyu Wang
CSCW
2008
ACM
14 years 1 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...