Sciweavers

NOSSDAV
2005
Springer
14 years 5 months ago
Platform Overlays: enabling in-network stream processing in large-scale distributed applications
The purpose of this research is to explore the capabilities of future, multi-core heterogeneous systems, with specialized communication support, to be used as efficient and flex...
Ada Gavrilovska, Sanjay Kumar, Srikanth Sundaragop...
NOSSDAV
2005
Springer
14 years 5 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
NOSSDAV
2005
Springer
14 years 5 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
NOSSDAV
2005
Springer
14 years 5 months ago
Power-efficient streaming for mobile terminals
Wireless Network Interface (WNI) is one of the most critical components for power efficiency in multimedia streaming to mobile devices. A common strategy to save power is to switc...
Jari Korhonen, Ye Wang
NOSSDAV
2005
Springer
14 years 5 months ago
Retransmission in distributed media streaming
This paper considers the use of Automatic Request Request (ARQ) schemes in distributed media streaming. We analytically model three different ARQ schemes and derive effective pac...
Lin Ma, Wei Tsang Ooi
NOSSDAV
2005
Springer
14 years 5 months ago
Efficient operating system support for group unicast
Martin Karsten, Jialin Song, Michael Kwok, Tim Bre...
NOSSDAV
2005
Springer
14 years 5 months ago
Impact of FEC overhead on scalable video streaming
Seong-ryong Kang, Dmitri Loguinov
NOSSDAV
2005
Springer
14 years 5 months ago
Multi-context voice communication in a SIP/SIMPLE-based shared virtual sound room with early reflections
An improved prototype of the “voiscape” voice communication medium has been developed and subjectively evaluated. Voiscape enables natural and seamless voice communication by ...
Yasusi Kanada
NOSSDAV
2005
Springer
14 years 5 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
NOSSDAV
2005
Springer
14 years 5 months ago
Game traffic analysis: an MMORPG perspective
Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-L...