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32
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CGI
2006
IEEE
203
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Computer Graphics
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CGI 2006
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Real-Time Rendering of Point Based Water Surfaces
14 years 5 months ago
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nis-lab.is.s.u-tokyo.ac.jp
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
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