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36
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DIGRA
2005
Springer
154
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Computer Graphics
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DIGRA 2005
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Realistic Agent Movement in Dynamic Game Environments
14 years 5 months ago
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www.gamesitb.com
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
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