Sciweavers

PERSUASIVE
2010
Springer
13 years 10 months ago
Behavior Wizard: A Method for Matching Target Behaviors with Solutions
We present a method for matching target behaviors with solutions for achieving those behaviors. Called the Behavior Wizard, this method first classifies behavior change targets int...
B. J. Fogg, Jason Hreha
PERSUASIVE
2010
Springer
13 years 11 months ago
Personality and Persuasive Technology: An Exploratory Study on Health-Promoting Mobile Applications
Though a variety of persuasive health applications have been designed with a preventive standpoint toward diseases in mind, many have been designed largely for a general audience. ...
Sajanee Halko, Julie A. Kientz
PERSUASIVE
2010
Springer
13 years 11 months ago
Animate Objects: How Physical Motion Encourages Public Interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Wendy Ju, David Sirkin
PERSUASIVE
2010
Springer
14 years 4 months ago
Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
Abstract. In this paper, we further develop the idea of combining pervasive computing techniques with electronic payment systems to create activity-based micro-incentives. Economic...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
PERSUASIVE
2010
Springer
14 years 5 months ago
Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces
What design dimensions across physical, digital, and social library interfaces may enable and trigger users to find more information resources than planned or known in advance? The...
Lennart Björneborn
PERSUASIVE
2010
Springer
14 years 5 months ago
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a per...
Luca Chittaro, Nicola Zangrando
PERSUASIVE
2010
Springer
14 years 5 months ago
Happier Together: Integrating a Wellness Application into a Social Network Site
What are the benefits and drawbacks of integrating health and wellness interventions into existing online social network websites? In this paper, we report on a case study of deplo...
Sean A. Munson, Debra Lauterbach, Mark W. Newman, ...
PERSUASIVE
2010
Springer
14 years 5 months ago
Behavior Change Support Systems: A Research Model and Agenda
This article introduces the concept of a behavior change support system and suggests it as a key construct for research on persuasive systems design, technologies, and applications...
Harri Oinas-Kukkonen
PERSUASIVE
2010
Springer
14 years 5 months ago
Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
Abstract. Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues ...
Janet Davis