We present a method for matching target behaviors with solutions for achieving those behaviors. Called the Behavior Wizard, this method first classifies behavior change targets int...
Though a variety of persuasive health applications have been designed with a preventive standpoint toward diseases in mind, many have been designed largely for a general audience. ...
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Abstract. In this paper, we further develop the idea of combining pervasive computing techniques with electronic payment systems to create activity-based micro-incentives. Economic...
What design dimensions across physical, digital, and social library interfaces may enable and trigger users to find more information resources than planned or known in advance? The...
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a per...
What are the benefits and drawbacks of integrating health and wellness interventions into existing online social network websites? In this paper, we report on a case study of deplo...
Sean A. Munson, Debra Lauterbach, Mark W. Newman, ...
This article introduces the concept of a behavior change support system and suggests it as a key construct for research on persuasive systems design, technologies, and applications...
Abstract. Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues ...