This site uses cookies to deliver our services and to ensure you get the best experience. By continuing to use this site, you consent to our use of cookies and acknowledge that you have read and understand our Privacy Policy, Cookie Policy, and Terms
We present a simple algorithm for computing straight skeletons of planar straight-line graphs. We exploit the relation between motorcycle graphs and straight skeletons, and introd...
We describe efficient PRAM algorithms for constructing unbalanced quadtrees, balanced quadtrees, and quadtree-based finite element meshes. Our algorithms take time O(log n) for p...