This paper presents a novel basis function, called spherical piecewise constant basis function (SPCBF), for precomputed radiance transfer. SPCBFs have several desirable properties:...
Kun Xu, Yun-Tao Jia, Hongbo Fu, Shi-Min Hu, Chiew-...
We present a method for creating a geometry-dependent basis for precomputed radiance transfer. Unlike previous PRT bases, ours is derived from principal component analysis of the ...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...