Sciweavers

PRESENCE
2002
64views more  PRESENCE 2002»
13 years 11 months ago
Enhanced Presence in Driving Simulators Using Autonomous Traffic with Virtual Personalities
Stephen Wright, Nicholas J. Ward, Anthony G. Cohn
PRESENCE
2002
92views more  PRESENCE 2002»
13 years 11 months ago
Effect of Turning Strategy on Maneuvering Ability Using the Treadport Locomotion Interface
Turning strategies on the Sarcos Treadport, a linear treadmill locomotion interface, are developed and compared in a tight maneuvering task. A rate control strategy employing side...
Abhijeet Vijayakar, John M. Hollerbach
PRESENCE
2002
79views more  PRESENCE 2002»
13 years 11 months ago
Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models
Brett Stevens, Jennifer Jerrams-Smith, David Heath...
PRESENCE
2002
137views more  PRESENCE 2002»
13 years 11 months ago
The Studierstube Augmented Reality Project
This paper describes Studierstube, an augmented reality system developed over the past four years at Vienna University of Technology, Austria, in extensive collaboration with Frau...
Dieter Schmalstieg, Anton L. Fuhrmann, Gerd Hesina...
PRESENCE
2002
87views more  PRESENCE 2002»
13 years 11 months ago
A Wearable Attitude-Measurement System Using a Fiberoptic Gyroscope
Keiichi Sawada, Masayuki Okihara, Shigeru Nakamura
PRESENCE
2002
116views more  PRESENCE 2002»
13 years 11 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
PRESENCE
2002
129views more  PRESENCE 2002»
13 years 11 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
PRESENCE
2002
119views more  PRESENCE 2002»
13 years 11 months ago
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To ...
Bernhard E. Riecke, Henricus A. H. C. van Veen, He...
PRESENCE
2002
113views more  PRESENCE 2002»
13 years 11 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick
PRESENCE
2002
185views more  PRESENCE 2002»
13 years 11 months ago
EyeTap Devices for Augmented, Deliberately Diminished, or Otherwise Altered Visual Perception of Rigid Planar Patches of Real-Wo
Diminished reality is as important as augmented reality, and both are possible with a device called the Reality Mediator. Over the past two decades, we have designed, built, worn,...
Steve Mann, James Fung