Abstract. Recent sensor technologies have enabled the capture of users’ behavior data. Given the large amount of data currently available from sensor-equipped environments, it is...
We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
Abstract. In this paper we describe an Integrated Development System for Instructional Model for E-learning (INDESIME) to create and to maintain instructional models using adaptive...
Adaptive course generation becomes more appropriate for realistic usage scenarios and more flexible if it includes mechanisms deciding just-in-time which content, which exercises,...
Abstract. User behaviors on a system vary not only among individuals but also within the same user when he/she gains experience on the system. We empirically investigated how indiv...
Kazunori Komatani, Tatsuya Kawahara, Hiroshi G. Ok...
Abstract. Words mean different things to different people, and capturing these differences is often a subtle art. These differences are often “a matter of perspective,” and...
Jason B. Alonso, Catherine Havasi, Henry Lieberman
Abstract. The vast amount of information presented in museums is often overwhelming to a visitor, making it difficult to select personally interesting exhibits. Advances in mobile...
Long term group work by small teams is a central part of many learning and workplace activities. Widespread group support tools such as wikis, version control systems and issue tra...
Abstract. In this paper we address the problem of prioritising feedback on the basis of multiple heterogeneous pieces of information in exploratory learning. The problem arises whe...
The web has become a major source of information to learn about a topic. With the continuous growth of information and its high connectivity, it is hard to follow only the links th...